Afina in her original form, holding a spear and oval shield

A DARK TACTICAL CARD BATTLER

Your plan.
Their fate.

Build a team of three. Plan your actions while your opponent plans theirs. Then watch both decisions collide.

ANDROID · ONLINE PLAY · PvP / PvE / CO-OP

AFINAORIGINAL FORM / GAME ART
EVERY DECISION HAS AN AFTERMATH AN INDEPENDENT WORLD IN THE MAKING
01 PLAN AT THE SAME TIME02 MAKE YOUR TEAM CONNECT03 CARRY THE CONSEQUENCES

01 / THE DECISION

ANTICIPATION, BEFORE REACTION.

They have a plan.
So do you.

No waiting for an enemy to finish a turn before deciding your own. Build your actions, anticipate their choices and commit. Both sides' decisions are resolved together.

ONE TURN, EXPLAINEDILLUSTRATED WALKTHROUGH
  1. 01 Make your plan
  2. 02 Both sides commit
  3. 03 Resolve together
YOUR TRIOPLANNING
AfinaTHE COMMANDER
Shield
FoxTHE HUNTER
Attack
High SisterTHE BELIEVER
Buff
THE OTHER SIDEPLANNING

Their intentions stay hidden.

You know your choices. You still have to read theirs.

COMMIT WITHOUT THE ANSWER

Choose a plan for the illustration. The important decision happens before either side reveals its actions.

A simplified explanation of simultaneous planning, not a playable battle or gameplay recording. Action labels illustrate the idea; live resolution depends on abilities, targets and battle rules.

READ THE OPPONENT

Prediction is part of the move.

What do they need next? What are they trying to protect? Commit with an intention, rather than an answer already in front of you.

THINK IN COMBINATIONS

A team is more than three picks.

Attack, buff and shield abilities, supported by artifacts, give you different ways to make your actions work together.

LOOK BEYOND THIS FIGHT

The result travels with you.

Battle history, durability, recovery and evolution connect one encounter to the next.

02 / YOUR TRIO

18 HEROES. DIFFERENT REASONS TO FOLLOW YOU.

Choose your strength.
Meet the soul behind it.

Build around abilities and artifacts. Stay for the personalities behind the portraits. A commander, a believer and a hunter do not see their creator in quite the same way.

I / DISCIPLINE
Afina, an armoured legion guardian with a spear and shield

THE COMMANDER

Afina

“Count the living. Then we can speak of victory.”

She sees a commanding officer in you. Duty earns her trust. A pointless sacrifice puts it to the test.

II / FAITH
High Sister, a white-haired cleric in a long black dress

THE BELIEVER

High Sister

“I hear you. Tell me who needs my help today.”

She believes there is a purpose behind your command. Her faith makes her devotion powerful — and her doubts personal.

III / INSTINCT
Fox, a white-haired hunter with fox ears, a single tail and a spirit orb

THE HUNTER

Fox

“You showed me where. Leave the way there to me.”

She recognises a greater predator. Sharing the hunt does not mean surrendering the right to choose her own path.

Selected character illustrations from the current project. Writing and visual presentation are in development.

03 / THE AFTERMATH

WHAT HAPPENS NEXT MATTERS, TOO.

Your heroes carry
more than victories.

Battles add to a hero's history. Durability, recovery and evolution give your roster a life beyond a single match.

  1. 01

    Build a history.

    Outcomes become part of a hero's journey.

  2. 02

    Face the aftermath.

    Consider condition and recovery before the next fight.

  3. 03

    Discover another form.

    Evolution changes appearance and combat possibilities.

Dominant — pale armour and a commanding presence. One of Afina's evolution directions.

Afina in her original dark armour
ORIGINAL FORM
Afina in the pale armour of her Dominant form
DOMINANT

In-development game artwork. Evolution requirements depend on a hero's battle history.

04 / THE ONE WHO WAKES THEM

They call you
their creator.

In isolation, they wait for your call. Some see a commander. Others see something divine. Not every soul you awaken will understand you in the same way.

You give the order. They live with what follows.

Be part of the next chapter

05 / WAYS TO COMMAND

ONE WORLD. MORE THAN ONE OPPONENT.

Against the world.
Or another mind.

Take a trio into solo battles, face another player or share command with a partner. Multiplayer formats count players and heroes differently.

01

Solo PvE

Face the game's encounters with your own trio.

1 PLAYER / 3 HEROES
02

PvP duel

Match your judgement against another player's plan.

1v1 / 3 HEROES PER SIDE
03

Co-op PvE

Share command against the game's enemies.

2 PLAYERS / 2 HEROES EACH
04

Co-op PvP

Two minds on each side. One shared result.

2v2 / 4 HEROES PER SIDE

An internet connection is required. Mode availability depends on the test build.

06 / INSIDE THE BUILD

A world taking
shape on screen.

The heroes are already part of the game. This capture shows a combat-event presentation from the development build.

A short recording of a full turn will be added when a suitable gameplay capture is ready.

View the development capture
Development screenshot showing a three-hero combat-event banner inside Mortal Pawn
DEVELOPMENT CAPTURE / IN-GAME EVENT PRESENTATION

YOUR NEXT MOVE

Help shape
Mortal Pawn.

Interested in the Android closed test?
Ask the developer about current availability and access.

Testing and store links will appear here once confirmed. No release date has been announced on this site.

Browser edition PLANNED ↗

Inside the development build

Full development screenshot of a three-hero combat-event presentation

Development capture. The layout and effects may change before release.