Prediction is part of the move.
What do they need next? What are they trying to protect? Commit with an intention, rather than an answer already in front of you.

A DARK TACTICAL CARD BATTLER
Build a team of three. Plan your actions while your opponent plans theirs. Then watch both decisions collide.
ANDROID · ONLINE PLAY · PvP / PvE / CO-OP
01 / THE DECISION
ANTICIPATION, BEFORE REACTION.No waiting for an enemy to finish a turn before deciding your own. Build your actions, anticipate their choices and commit. Both sides' decisions are resolved together.
You know your choices. You still have to read theirs.
COMMIT WITHOUT THE ANSWERChoose a plan for the illustration. The important decision happens before either side reveals its actions.
A simplified explanation of simultaneous planning, not a playable battle or gameplay recording. Action labels illustrate the idea; live resolution depends on abilities, targets and battle rules.
What do they need next? What are they trying to protect? Commit with an intention, rather than an answer already in front of you.
Attack, buff and shield abilities, supported by artifacts, give you different ways to make your actions work together.
Battle history, durability, recovery and evolution connect one encounter to the next.
02 / YOUR TRIO
18 HEROES. DIFFERENT REASONS TO FOLLOW YOU.Build around abilities and artifacts. Stay for the personalities behind the portraits. A commander, a believer and a hunter do not see their creator in quite the same way.

THE COMMANDER
“Count the living. Then we can speak of victory.”
She sees a commanding officer in you. Duty earns her trust. A pointless sacrifice puts it to the test.

THE BELIEVER
“I hear you. Tell me who needs my help today.”
She believes there is a purpose behind your command. Her faith makes her devotion powerful — and her doubts personal.

THE HUNTER
“You showed me where. Leave the way there to me.”
She recognises a greater predator. Sharing the hunt does not mean surrendering the right to choose her own path.
Selected character illustrations from the current project. Writing and visual presentation are in development.
03 / THE AFTERMATH
WHAT HAPPENS NEXT MATTERS, TOO.Battles add to a hero's history. Durability, recovery and evolution give your roster a life beyond a single match.
Outcomes become part of a hero's journey.
Consider condition and recovery before the next fight.
Evolution changes appearance and combat possibilities.
Dominant — pale armour and a commanding presence. One of Afina's evolution directions.


In-development game artwork. Evolution requirements depend on a hero's battle history.
04 / THE ONE WHO WAKES THEM
In isolation, they wait for your call. Some see a commander. Others see something divine. Not every soul you awaken will understand you in the same way.
You give the order. They live with what follows.
Be part of the next chapter05 / WAYS TO COMMAND
ONE WORLD. MORE THAN ONE OPPONENT.Take a trio into solo battles, face another player or share command with a partner. Multiplayer formats count players and heroes differently.
Face the game's encounters with your own trio.
Match your judgement against another player's plan.
Share command against the game's enemies.
Two minds on each side. One shared result.
An internet connection is required. Mode availability depends on the test build.
06 / INSIDE THE BUILD
The heroes are already part of the game. This capture shows a combat-event presentation from the development build.
A short recording of a full turn will be added when a suitable gameplay capture is ready.
View the development capture Watch the gameplay video ↗
YOUR NEXT MOVE
Interested in the Android closed test?
Ask the developer about current availability and access.
Testing and store links will appear here once confirmed. No release date has been announced on this site.
Browser edition PLANNED ↗